The Essential Textures. Infinitely adjustable procedural maps for 3ds Max.
Now you can own one of the secret weapons used by Hollywood and the computer games industry! The Essential Textures by is a robust collection of 48 infinitely adjustable 3D procedural maps (similar to the "Cellular," "Wood," and "Marble" procedural maps that ship with 3ds Max). These amazing tools are simple to use, yet give you total control over an unlimited number of animating material effects.
Create everything from roughly poured concrete beds to tree bark, from aged spaceship plating to swirling plasma. To get you started, The Essential Textures come with several different preset material libraries specifically designed to show you some of the many creative uses of these procedural maps.
Bump effects like crushed paper bags, waves, and raindrops
Colors and bumps based on advanced fractal-noise algorithms
Organic effects such as lizard skins, leather, or cracked mud
Transition effects like explosions, shockwaves, or wipes
Special effects like LED counters, metal floors, and radars
The Essential Textures includes many unique features not found in other procedural materials including; user-adjustable render-time antialiasing that adapts to the camera’s distance from the textured object. Automatic rescaling of “size” parameters when switching back and forth between XYZ and UVW input texture coordinates. Optional fractal perturbation of texture input coordinates. This allows you to distort texture space without warping your geometry to add a little irregularity to even the most regular texture! Optional post-processing of RGB and HSV values produced by the textures (for example, HSV adjustments can have angular dependencies, making fish scales a snap).